Shufflepuck has a great tune, and the bar noises are excellent. You can control the size of your paddle and the responsiveness of the puck: having a super-fast puck is fine when you're serving, but wait until you have to try and return it! GRAPHICS AND SOUND These range from the wimpy bespectacled "Skip" (no relation, thank you very much anyone who suggests a similarity between myself and him will regret it!!!) and the droid DC-3, who are both fairly poor, right up to Biff Raunch, who is, err. There are nine players in the bar: eight aliens and an android. The aim is to whack the puck so fast that the other player misses it and it goes over his side of the table. A small disc called a puck is placed on a table, and two players have "paddles" which they use to hit the puck to the opponent's end of the table. For that matter, they'll only let you live if you prove yourself at Shufflepuck!Įveryone must have seen this game at one time or another. The unpleasant patrons of the establishment will only let you pass if you prove yourself by playing all of them at the old bar game Shufflepuck. There's absolutely no way out: you have to use that 'phone. Well, that's the situation you're in in Shufflepuck. Unfortunately, the only 'phone for miles is in the back of a crowded bar, and the drinkers at the bar don't look too friendly. It happens to all of us (well, it happens to me an awful lot!): it's very late at night, and you desperately need to use the 'phone'. As this is a straight USA import, it's got a slightly shortened screen, but despite this the graphics carry the game. From the weird intro tune to players' exclamations of disgust, the sound is neatly atmospheric. Shufflepuck is simple, but with gameplay that s truly off-world. Practice can be had by playing any of the players singly or by programming a robot to be as good or as bad a player as you want. They have their own style and weaknesses, but it will take a lot of playing to beat Biff Raunch or Princess Bejin, the Cafe's number two player who just happens to have a telekinetic serve. They range from the wimpy Skip Feeney through the initially good by increasingly tipsy Lexan Smythe- Worthington to the reigning champion and hard man, Biff Raunch. To get through to the phone you've got to beat all eight of the local players. In this version a point is marked by smashing the glass screen in front of the opposing player. Each player has a paddle and the aim is to get the puck past the opposing player. Shufflepuck is like Air Hockey, the ancient arcade attraction that looked like a cross between a snooker table and a steam iron. You can see a phone way over in the far corner, but these people won't let you by until you've proved your worth at the Shufflepuck Cafe. The clientèle appear to be what s left after the dregs of humanity and a variety of other races have decided to call it quits. No, in dive terms this one's the Acapulco cliffs. This place isn't a quiet martini and wallpaper music establishment. Grabbing your jacket from out the back, the only possibility of contacting the AA seems to be the local bar. Too bad it had to be the one for Wrong Side of Town (Central). On the way to closing the biggest sale you've ever negotiated, your new (possibly red) Nash Sombrero decides to play up, forcing you to take the nearest exit. Things have taken a downturn in your life. In the future it'll be easier: just look for the jacket. SPOTTING a sales rep out on the road is easy - he's the guy in the red Orion with a jacket hanging up in the back.
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